#pragma once

class ResManager
{
public:
	ResManager(void);
	virtual ~ResManager(void);
	LRESULT Initial(IDirect3DDevice9* pDevice);
	LRESULT Destroy();
	LPDIRECT3DTEXTURE9 GetCubeTexture(int index);


protected:
	LPDIRECT3DTEXTURE9 m_textureCube[6];
};
